YoggieEngine/BarinkEngine/graphics/shaders/RenderSurfaceVert.shader
Nigel Barink d019155d10 Working on basic rendering #4
* Added a basic material abstraction
* Started implementation of RenderTarget (such as render textures)
2022-06-04 18:26:58 +02:00

11 lines
158 B
GLSL

#version 440 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D screenTexture;
void main(){
FragColor = texture(screenTexture, aTexCoords);
}