Files
YoggieEngine/BarinkEngine/src/Scripting/LuaScript.cpp

11 lines
184 B
C++

#include "Scripting/LuaScript.h"
/*
LuaScript::LuaScript(const std::string& path)
: filePath(path) {
}
void LuaScript::execute(lua_State& l)
{
luaL_dofile(&l, filePath.c_str());
}
*/