YoggieEngine/MyGraphicsEngine/shaders/vertex.shader
Nigel 168b936945 Created a basic shader object and window object
Using GLAD to load OpenGL/Vulkan extensions
2022-04-22 22:37:38 +02:00

6 lines
108 B
GLSL

#version 330 core
layout in vec3 aPos;
void main() {
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
}