Nigel Barink
9165e30d0e
* Using import library assimp to incorrectly load a cube.obj * Using a temporary Renderable class as a placeholder for all data needed to render the mesh. * Vertex Array abstraction added |
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.. | ||
Cube.mtl | ||
Cube.obj | ||
Renderable.cpp | ||
Renderable.h | ||
Sandbox.cpp | ||
script.lua | ||
sponza.gltf |