84 lines
2.0 KiB
Lua
84 lines
2.0 KiB
Lua
project "BarinkEngine"
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kind "StaticLib"
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buildmessage "Building BarinkEngine"
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includedirs {
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"Include/",
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"../libs/lua/include",
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"../libs/spdlog/include",
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"../libs/glm",
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"../libs/GorillaAudio/include",
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"../libs/physx/physx/include",
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"../libs/steam-audio/include",
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"../libs/assimp/include",
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"../libs/glad/include",
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"../libs/glfw/include",
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"../libs/glew/include",
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"../libs/glm",
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"../libs/ImGui",
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}
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links {
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-- This needs to fall under the filter as the names can differ on different platforms
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"phonon",
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"lua54",
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"spdlog",
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"assimp-vc143-mtd",
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"glfw3",
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"ImGUI_Opengl3",
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}
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libdirs {
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"../libs/steam-audio/lib/windows-x64",
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"../libs/lua",
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"../libs/spdlog/build/Release",
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"../libs/assimp/lib/Debug",
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"../libs/glfw/build/src/Debug",
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}
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files {
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"../libs/glad/src/glad.c",
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"./*.cpp",
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"./*.h",
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"./**/*.cpp",
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"./**/*.h"
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}
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filter { "system:windows"}
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prebuildcommands {
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-- Copy shaders
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"copy graphics\\shaders\\fragment.shader ..\\build\\SandboxApplication\\Debug\\test.fs",
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"copy graphics\\shaders\\vertex.shader ..\\build\\SandboxApplication\\Debug\\test.vs",
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"copy graphics\\shaders\\RenderSurfaceFrag.shader ..\\build\\SandboxApplication\\Debug\\RenderSurface.fs",
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"copy graphics\\shaders\\RenderSurfaceVert.shader ..\\build\\SandboxApplication\\Debug\\RenderSurface.vs"
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}
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filter { "system:linux" }
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prebuildcommands {
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-- Copy shaders
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"cp graphics/shaders/fragment.shader ../build/SandboxApplication/Debug/test.fs",
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"cp graphics/shaders/vertex.shader ../build/SandboxApplication/Debug/test.vs",
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"cp graphics/shaders/RenderSurfaceFrag.shader ../build/SandboxApplication/Debug/RenderSurface.fs",
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"cp graphics/shaders/RenderSurfaceVert.shader ../build/SandboxApplication/Debug/RenderSurface.vs"
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}
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include('../ImGui')
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