Nigel Barink
16b61986a1
* Added Texures to the two sample cubes * Modified mesh structure - mesh now contains indices and vertices - Vertices contain vertices and uv's (later on they will also contain normals) Solution definitely not perfect and needs improvement.
23 lines
514 B
C
23 lines
514 B
C
#pragma once
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#include "glm/glm.hpp"
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#include "graphics/Shader.h"
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#include "graphics/Window.h"
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#include "graphics/Texture.h"
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#include "graphics/Camera.h"
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#include "graphics/Renderable.h"
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#include "Graphics/Material.h"
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#include "spdlog/spdlog.h"
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#include "Input/InputManager.h"
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#include "Graphics/Renderer.h"
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#include "Graphics/GUI/GUIManager.h"
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#include "Scene.h"
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#include "PerfCounter.h"
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extern void Start();
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extern void Update();
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extern void ImmediateGraphicsDraw();
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extern void Stop();
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