27 lines
323 B
C++

#pragma once
#include <glm/glm.hpp>
namespace BarinkEngine {
struct TransformComponent {
glm::mat4& transform = glm::mat4(1.0f);
};
struct CameraComponent {
glm::mat4& view;
};
struct Render3DComponent {
unsigned int VAO;
unsigned int IBO;
};
struct Render2DComponent {
glm::vec3 Colour;
};
};