* Removing Old EventSystem * Removing Assets from Editor project * Clean up of EditorLayer.h * Moving primitives of renderer out of their subfolder
28 lines
397 B
C++
28 lines
397 B
C++
#include "../../YoggieEngine/src/EntryPoint.h"
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#include <stack>
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#include "EditorLayer.h"
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using namespace YoggieEngine;
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class Editor : public Application {
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public:
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Editor() : Application("Editor"){}
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void Run() override
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{
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PushLayer(new EditorLayer());
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Application::Run();
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}
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};
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YoggieEngine::Application* CreateApplication() {
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return new Editor();
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}
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