YoggieEngine/Editor/premake5.lua
Nigel Barink 19b630104c Big clean up, getting ready for new AssetManagement
* Removing Old EventSystem
* Removing Assets from Editor project
* Clean up of EditorLayer.h
* Moving primitives of renderer out of their subfolder
2023-06-05 17:47:40 +02:00

52 lines
880 B
Lua

project "Editor"
kind "ConsoleApp"
buildmessage "Building editor ..."
links{
"YoggieEngine",
"ImGuizmo",
"nfd"
}
targetdir "%{wks.location}/%{prj.name}/build/%{cfg.buildcfg}"
objdir "%{wks.location}/%{prj.name}/build/%{cfg.buildcfg}/intermediates/"
includedirs{
"../YoggieEngine/build/Debug",
-- I'd prefer if didn't need these..
-- We'll figure that out some time later
"../libs/physx/physx/include",
"../libs/physx/pxshared/include",
incfolder["lua"],
incfolder["spdlog"],
incfolder["glm"],
incfolder["assimp"],
incfolder["glad"],
incfolder["glfw"],
incfolder["imgui"],
incfolder["imguizmo"],
incfolder["entt"],
incfolder["yamlcpp"],
incfolder["nativefiledialog"],
incfolder["mINI"]
}
libdirs {
staticlib["yoggie"],
staticlib["nativefiledialog"]
}
files {
"../libs/glad/src/glad.c",
"./src/**.h",
"./src/**.cpp"
}