12 lines
326 B
C++
12 lines
326 B
C++
#include "Scene/SceneNodeTypes.h"
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BarinkEngine::SceneCamera::SceneCamera()
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: Group(std::string("Camera")), camera(Camera(glm::vec3(0.0f), glm::vec3(0.0f), 0))
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{}
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BarinkEngine::SceneObject::SceneObject(std::string name, Renderable* visual)
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: Group(name), renderable(visual)
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{}
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BarinkEngine::SceneObject::~SceneObject()
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{} |