Nigel 168b936945 Created a basic shader object and window object
Using GLAD to load OpenGL/Vulkan extensions
2022-04-22 22:37:38 +02:00

13 lines
178 B
C++

#pragma once
#include <glm/glm.hpp>
struct Camera {
glm::vec3 Position;
glm::mat4 ViewMat;
float Zoom;
private:
glm::vec3 Front;
glm::vec3 Right;
glm::vec3 Up;
};