YoggieEngine/BarinkEngine/graphics/shaders/fragment.shader

11 lines
203 B
GLSL

#version 440 core
out vec4 FragColor;
uniform vec3 Color;
in vec2 TexCoord;
uniform sampler2D Texture;
void main(){
FragColor = mix ( texture(Texture, TexCoord), vec4(Color, 1.0f), 0.5f);
}