Nigel Barink
eb0e7f7a51
Added a transform Updated the TODO.md Updated default shaders to include the apropriate three 4x4 matrices to render in 3D
47 lines
865 B
C++
47 lines
865 B
C++
#include <MyGraphicsEngine/Buffer.h>
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int Buffer::getBufferID() {
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return id;
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}
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void Buffer::createBuffer() {
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glGenBuffers(1, (GLuint*) &id);
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}
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void Buffer::setBufferData(void* data, size_t dataSize, bool elementBuffer = false ) {
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if (elementBuffer) {
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, dataSize, data, GL_STATIC_DRAW);
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}
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else {
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glBufferData(GL_ARRAY_BUFFER, dataSize, data, GL_STATIC_DRAW);
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}
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}
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void Buffer::Bind(bool elementBuffer = false ) {
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if (elementBuffer) {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
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}
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else {
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glBindBuffer(GL_ARRAY_BUFFER, id);
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}
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}
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void Buffer::Unbind(bool elementBuffer = false) {
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if (elementBuffer) {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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else {
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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}
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void Buffer::Delete() {
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glDeleteBuffers(1, (GLuint*) &id);
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} |