Nigel Barink
9165e30d0e
* Using import library assimp to incorrectly load a cube.obj * Using a temporary Renderable class as a placeholder for all data needed to render the mesh. * Vertex Array abstraction added
7 lines
104 B
GLSL
7 lines
104 B
GLSL
#version 440 core
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out vec4 FragColor;
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void main(){
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FragColor = vec4(0.5f, 0.5f, 0.0f , 1.0f);
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} |