YoggieEngine/MyGraphicsEngine/shaders/fragment.shader
Nigel Barink 9165e30d0e Incorrectly loading a model, Adding a VertexArray abstraction
* Using import library assimp to incorrectly load a cube.obj
* Using a temporary Renderable class as a placeholder for all data needed
to render the mesh.
* Vertex Array abstraction added
2022-05-04 23:25:18 +02:00

7 lines
104 B
GLSL

#version 440 core
out vec4 FragColor;
void main(){
FragColor = vec4(0.5f, 0.5f, 0.0f , 1.0f);
}