Added namespaces to the core engine, improved premake setup, added a buildsolution batch script, removed tinygltf submodule
29 lines
310 B
C++
29 lines
310 B
C++
#pragma once
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#include <string>
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extern "C"
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{
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#include "lauxlib.h"
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#include "lua.h"
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#include "lualib.h"
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}
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#include "LuaScriptingManager.h"
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/*
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namespace YoggieEngine {
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class LuaScript {
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public:
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LuaScript(const std::string&);
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void execute(lua_State& l);
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private:
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std::string filePath;
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};
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}
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*/ |