YoggieEngine/BarinkEngine/graphics/shaders/fragment.shader
nigel 02727c74bb Clean up of sandbox
* Added a statistics panel
* Added comments to `Sandbox.cpp`
* Moved utility functions and GUI code out of sandbox.cpp
2022-05-29 15:23:08 +02:00

9 lines
115 B
GLSL

#version 440 core
out vec4 FragColor;
uniform vec3 MatColour;
void main(){
FragColor = vec4(MatColour, 1.0f);
}