Nigel Barink
16b61986a1
* Added Texures to the two sample cubes * Modified mesh structure - mesh now contains indices and vertices - Vertices contain vertices and uv's (later on they will also contain normals) Solution definitely not perfect and needs improvement.
26 lines
513 B
C++
26 lines
513 B
C++
#include "Graphics/VertexArray.h"
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#include <glad/glad.h>
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void VertexArray::Create(){
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glGenVertexArrays(1, &id);
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}
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void VertexArray::Bind(){
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glBindVertexArray(id);
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}
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void VertexArray::Unbind(){
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glBindVertexArray(0);
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}
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void VertexArray::Delete() {
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glDeleteVertexArrays(1, &id);
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}
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void VertexArray::AttachAttribute(unsigned int index , int size, int stride ){
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glVertexAttribPointer(index, size, GL_FLOAT, GL_FALSE, stride, 0);
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glEnableVertexAttribArray(0);
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}
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