Nigel Barink
d019155d10
* Added a basic material abstraction * Started implementation of RenderTarget (such as render textures)
31 lines
441 B
C++
31 lines
441 B
C++
#pragma once
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#include "BarinkEngine.h"
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#include <vector>;
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class RenderSurface
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{
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public:
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RenderSurface();
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~RenderSurface();
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void Draw();
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private:
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// would normally be a material
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// however rendersurface is special and
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// thus does not contain a material
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Shader* shader;
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// Basically a mesh
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std::vector<glm::vec3> verts;
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std::vector<unsigned int > indices;
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Buffer vertexBuffer;
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Buffer elementBuffer;
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VertexArray VAO;
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};
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