# BarinkEngine
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```
## Features
**NOTE** __Not in any particular order__
- Rendering
- OpenGL
- Vulkan
- Logging
- Different for debug and release
- Different per OS
- Physics
- PhysX
- Alternative for non-nvidia stuff?!
- Basic Entity Component system
- Graphical scripting ??
- Scripting support ( idk what language)
- LUA
- Configuration options
- JSON
- LUA
- others ?!?!?
## Screenshots
## Planning
see [TODO](docs/TODO.md)
_NOTE:_
The planning is moving away from markdown in favor
of gitea Projects. New planning will be visible on [this page](https://git.barink.dev/Nigel/MyGameEngine/projects).
## Requirements
#### Software
* Premake
* Git
* C++ Compiler
## Windows development workflow
User premake to generate project files for the approperiate build method.
On Windows I assume you'll build with visual studio
```bash
User:~$ premake vs2022
```
## Linux development workflow
Use premake to generate project files for the approperiate build method.
On Linux I assume you'll build with something like make.
```bash
User@Machine:~$ premake gmake2
```