#include "Graphics/GUI/GUIManager.h" #include "imgui.h" #include "backends/imgui_impl_opengl3.h" #include GUIManager::GUIManager(BarinkWindow* window) : currentwindow(window) { IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; ImGui::StyleColorsDark(); ImGui_ImplGlfw_InitForOpenGL(currentwindow->windowptr(), true); ImGui_ImplOpenGL3_Init("#version 440"); ImGui_ImplGlfw_NewFrame(); ImGui_ImplOpenGL3_NewFrame(); } GUIManager::~GUIManager() { ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); } void GUIManager::Render() { ImGui::Render(); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); }