#pragma once #include "imgui.h" #include "../../BarinkEngine/src/BarinkEngine.h" #include "../../BarinkEngine/src/Graphics/Memory/Framebuffer.h" void CameraTool(); void ScriptingTool(char* code); ///void transformWindow(Transform& transform, std::string PanelName); void materialWindow(Material& material, std::string PanelName); void SceneExplorer(const std::string& PanelName); void SceneView(Framebuffer& framebuffer);