#pragma once #include #include "Mesh.h" #include "Buffer.h" #include "Material.h" #include "Texture.h" #include "VertexArray.h" #include "Scene.h" class Renderable : public SceneNode { public: /* * NOTE: Should combine into a Mesh!! */ Buffer vertexBuffer; Buffer elementBuffer; //Buffer uv; VertexArray VAO; GLuint UV_id; Material* material; Texture* texture; Shader* shader; ~Renderable(); static Renderable* Load(); void Draw(); private: std::vector meshes; Renderable(); };