#pragma once #include "GLFW/glfw3.h" namespace BarinkEngine { namespace Input { void BE_GLFW_KEYS(GLFWwindow* window, int key, int scancode, int action, int mods); void BE_GLFW_CURSOR_POSITION(GLFWwindow* window, double x, double y); void BE_GLFW_CURSOR_ENTER(GLFWwindow* window, int entered); void BE_GLFW_MOUSE_BUTTON(GLFWwindow* window, int button, int action, int mods); void BE_GLFW_SCROLL(GLFWwindow* window, double xoffset, double yoffset); } }