#pragma once #include "Graphics/Renderable.h" #include "Scene/SceneNodeTypes.h" #include #include "../../src/Scene/SceneNodeTypes.cpp" /* * Define a helper class to more easily build a proper scene */ static class SceneBuilder { static Group* AddGroup(std::string name); static BarinkEngine::SceneObject* AddVisual(std::string name, BarinkEngine::Renderable& object, glm::vec3 position ); };