#include #include #include #include int main (int argc, char *argv[] ){ BarinkWindow GameWindow(800, 600); if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)){ printf("Failed to initialize GLAD!\n"); return -1; } std::string vertexShaderSource = "build/SandboxApplication/Debug/test.vs"; std::string fragmentShaderSource = "build/SandboxApplication/Debug/test.fs"; Shader(vertexShaderSource, fragmentShaderSource); GameWindow.EnterLoop(); }