Commit Graph

  • d9f0f40ad9 Fixed perfomance counter nigel 2022-05-29 21:31:21 +02:00
  • 02727c74bb Clean up of sandbox nigel 2022-05-29 15:23:08 +02:00
  • 8cc6ed1f15 Multiple changes to prepare for the basic render engine. nigel 2022-05-28 21:19:16 +02:00
  • 76c051e407 Made multiple managers for individual pieces Added UIManager that renders the UI inside the window nigel 2022-05-28 18:49:08 +02:00
  • dae8830e2b Graphics Engine is now part of the whole engine instead, Project will actually compile #9 nigel 2022-05-28 13:32:17 +02:00
  • 3446bc2399 Reorganising the game engine structure. Getting things ready for real development of the engine nigel 2022-05-27 22:47:36 +02:00
  • 4625ca657b Small fix up Nigel Barink 2022-05-13 21:59:19 +02:00
  • 9165e30d0e Incorrectly loading a model, Adding a VertexArray abstraction Nigel Barink 2022-05-04 23:25:18 +02:00
  • eb0e7f7a51 Abstracted away the creation of buffers Added a transform Updated the TODO.md Updated default shaders to include the apropriate three 4x4 matrices to render in 3D Nigel Barink 2022-05-04 15:27:42 +02:00
  • af4a114fad Added IMGUI Nigel Barink 2022-05-04 14:39:27 +02:00
  • 9c92cc05b7 Added Gorrilla-Audio and Tinygltf Library Started laying out a assetManager / ModelImporter Nigel Barink 2022-05-04 11:10:26 +02:00
  • 8efa1d1d0a Added the last two libs which are not yet submodules to gitignore Nigel Barink 2022-04-30 22:53:40 +02:00
  • f5c680ba3e Improved shader definition loader Nigel Barink 2022-04-30 22:51:50 +02:00
  • f547ff1b8f Basic rectangle drawing Nigel Barink 2022-04-30 20:20:07 +02:00
  • ddf7e14682 Added spdlog as a submodule Nigel Barink 2022-04-29 20:40:25 +02:00
  • f613059c2d Added glm as a git submodule Nigel 2022-04-29 13:32:58 +02:00
  • 56ec05adf1 Added GLFW as a submodule Nigel 2022-04-29 13:28:42 +02:00
  • a6d2c49f71 Merge branch 'main' of https://git.barink.dev/Nigel/MyGameEngine into main Nigel 2022-04-29 13:10:42 +02:00
  • 358b088fc9 Adjusted TODO and README markdown files Nigel 2022-04-29 13:09:07 +02:00
  • bd116cd203 Adjusted TODO and README markdown files Nigel 2022-04-29 13:09:07 +02:00
  • 86b0506bbb Added abstracted window Added Lua interpreter Nigel 2022-04-28 21:02:54 +02:00
  • 168b936945 Created a basic shader object and window object Nigel 2022-04-22 22:37:38 +02:00
  • dab01f1541 Initial setup. Nigel 2022-04-20 21:40:35 +02:00
  • 2a93a78c4f Cleanup workspace Nigel 2021-09-29 19:14:27 +01:00
  • b089c76938 Initial commit, Basic project structure Nigel 2021-05-22 20:50:20 +01:00