5 Commits

Author SHA1 Message Date
c82398205a Script component inspector, glfwErrorCallback etc...
* Filling out script component inspector
* adding error_callback for glfw
* Measuring gflwInit time
* Moving Swap interval set to be after making context current
2023-05-09 19:38:53 +02:00
ec8045c4f4 Added Asset selection in Render3D component view (Not functional yet!) 2023-05-07 15:25:31 +02:00
042dc3a457 Update Transform Component view of the editor 2023-05-07 15:24:23 +02:00
7223c20f1d Changed selected type
Moving away from using the pure ENTT library types and starting to use my own
2023-01-14 22:11:09 +01:00
145338d666 Editor Refactor
This refactor of the editor code makes the code more maintainable.

All widget objects have now moved away from RAII and are now just allocated object that live for the entirety of the applications lifetime.
This feels better as I am used to this style plus constantly pushing and popping objects from the stack seems a little wasteful (although I as of right now have no way to prove that it is ).
2023-01-14 17:27:37 +01:00