* Added Texures to the two sample cubes * Modified mesh structure - mesh now contains indices and vertices - Vertices contain vertices and uv's (later on they will also contain normals) Solution definitely not perfect and needs improvement.
* Added vert-count and draw call count * extracted performance function to seperate header as inline functions
* Rendering 2 cubes * per cube transform panels * Updated TODO.md * Updated README.md
actually compile #9