3c30bf7fb7
Base layout for the input manager
2022-06-19 20:01:31 +02:00
85f9c78adf
Started implementation of first event/message passing system
2022-06-10 22:44:40 +02:00
4df6cfba90
Added simple glfw input callbacks
2022-06-10 21:06:45 +02:00
16b61986a1
Adding textures capabilities
...
* Added Texures to the two sample cubes
* Modified mesh structure
- mesh now contains indices and vertices
- Vertices contain vertices and uv's (later on they will also
contain normals)
Solution definitely not perfect and needs improvement.
2022-06-05 01:44:54 +02:00
d019155d10
Working on basic rendering #4
...
* Added a basic material abstraction
* Started implementation of RenderTarget (such as render textures)
2022-06-04 18:26:58 +02:00
d9f0f40ad9
Fixed perfomance counter
...
* Added vert-count and draw call count
* extracted performance function to seperate header as inline functions
2022-05-29 21:31:21 +02:00
02727c74bb
Clean up of sandbox
...
* Added a statistics panel
* Added comments to `Sandbox.cpp`
* Moved utility functions and GUI code out of sandbox.cpp
2022-05-29 15:23:08 +02:00
8cc6ed1f15
Multiple changes to prepare for the basic render engine.
...
* Rendering 2 cubes
* per cube transform panels
* Updated TODO.md
* Updated README.md
2022-05-28 21:19:16 +02:00
76c051e407
Made multiple managers for individual pieces
...
Added UIManager that renders the UI inside the window
2022-05-28 18:49:08 +02:00
dae8830e2b
Graphics Engine is now part of the whole engine instead, Project will
...
actually compile #9
2022-05-28 13:32:17 +02:00
3446bc2399
Reorganising the game engine structure. Getting things ready for real development of the engine
2022-05-27 22:47:36 +02:00