Adding a relationship component
The relationship component enables us to define a hierarchy through the ECS. This creates a pathway towards Inverse Kinematics
This commit is contained in:
		| @ -199,18 +199,6 @@ void CreateTestProject(std::unique_ptr<Project>& project, Scene& scene ) { | ||||
|     // Create a level and load it as the current level | ||||
|     auto importer = ModelImporter(); | ||||
|  | ||||
|     // Create a cube  | ||||
|     auto model = importer.Import("build/Debug/Models/Cube.obj"); | ||||
|     auto cube = scene.AddEntity("Cube"); | ||||
|  | ||||
|     auto& render3DComponent = cube.AddComponent<Render3DComponent>(); | ||||
|     render3DComponent.mesh = *(model->renderable->mesh); | ||||
|  | ||||
|     cube.GetComponent<TransformComponent>().Position = glm::vec3(1.0f, 0.0f, 5.0f); | ||||
|  | ||||
|     auto cube2 = scene.AddEntity("Cube1"); | ||||
|     auto& rendercube2 = cube2.AddComponent<Render3DComponent>(); | ||||
|     rendercube2.mesh = *(model->renderable->mesh); | ||||
|  | ||||
|     // create an ambient light source | ||||
|     auto light = scene.AddEntity("Light"); | ||||
| @ -218,5 +206,22 @@ void CreateTestProject(std::unique_ptr<Project>& project, Scene& scene ) { | ||||
|     lightComponent.Color = glm::vec3(1.0f); | ||||
|  | ||||
|  | ||||
|     // Create a cube  | ||||
|     auto model = importer.Import("build/Debug/Models/Cube.obj"); | ||||
|      | ||||
|     auto cube = scene.AddEntity("Cube"); | ||||
|     auto& render3DComponent = cube.AddComponent<Render3DComponent>(); | ||||
|     render3DComponent.mesh = *(model->renderable->mesh); | ||||
|  | ||||
|     cube.GetComponent<TransformComponent>().Position = glm::vec3(1.0f, 0.0f, 5.0f); | ||||
|  | ||||
|     auto cube2 = scene.AddEntity("Cube2"); | ||||
|     auto& rendercube2 = cube2.AddComponent<Render3DComponent>(); | ||||
|     rendercube2.mesh = *(model->renderable->mesh); | ||||
|  | ||||
|     auto relationcube = cube.AddComponent<RelationComponent>(cube2); | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| } | ||||
|  | ||||
		Reference in New Issue
	
	Block a user