Working on semi proper API to build a scene

This commit is contained in:
2022-07-09 21:22:50 +02:00
parent b7e3465406
commit f8b390923e
9 changed files with 116 additions and 55 deletions

View File

@ -5,6 +5,7 @@
class Node {
public:
Node(std::string& name);
std::string& name;
Node* parent;
std::vector<Node*> children;
@ -15,7 +16,9 @@ class Node {
class Group : Node {
class Group : public Node {
public:
Group(std::string& name);
Transform& transform;
};

View File

@ -5,11 +5,14 @@
static class SceneManager {
public:
static Scene* CreateScene();
static Scene& GetScene(std::string name);
static Scene* CreateScene(const std::string& name );
static Scene& GetScene(const std::string& name);
static void LoadScene(Scene& scene);
private:
static std::map<std::string , Scene*>
static Scene* CurrentScene;
static std::map<std::string, Scene*> Scenes;
};

View File

@ -3,18 +3,19 @@
#include "Graphics/Renderable.h"
#include "Scene/Node.h"
class SceneCamera : Group
class SceneCamera : public Group
{
public:
Camera& camera;
SceneCamera();
};
class SceneObject : Group
class SceneObject : public Group
{
public:
Renderable& renderable;
SceneObject();
};