Working on semi proper API to build a scene

This commit is contained in:
2022-07-09 21:22:50 +02:00
parent b7e3465406
commit f8b390923e
9 changed files with 116 additions and 55 deletions

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@ -1,7 +1,8 @@
#pragma once
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define TINYGLTF_IMPLEMENTATION
#define TINYGLTF_NO_EXTERNAL_IMAGE
#include "Graphics/Mesh.h"
@ -9,6 +10,7 @@
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include <string>
#include "Scene/SceneNodeTypes.h"
void ProcessVertices(aiMesh* mesh, std::vector<BarinkEngine::Vertex>& out_vertices);
void ProcessIndices(aiMesh* mesh, std::vector<unsigned int>& out_indices);
@ -17,7 +19,9 @@ void ProcessIndices(aiMesh* mesh, std::vector<unsigned int>& out_indices);
class ModelImporter {
public:
std::vector<BarinkEngine::Mesh> Import(const std::string path);
SceneObject* Import(const std::string path);
private:

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@ -5,6 +5,7 @@
class Node {
public:
Node(std::string& name);
std::string& name;
Node* parent;
std::vector<Node*> children;
@ -15,7 +16,9 @@ class Node {
class Group : Node {
class Group : public Node {
public:
Group(std::string& name);
Transform& transform;
};

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@ -5,11 +5,14 @@
static class SceneManager {
public:
static Scene* CreateScene();
static Scene& GetScene(std::string name);
static Scene* CreateScene(const std::string& name );
static Scene& GetScene(const std::string& name);
static void LoadScene(Scene& scene);
private:
static std::map<std::string , Scene*>
static Scene* CurrentScene;
static std::map<std::string, Scene*> Scenes;
};

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@ -3,18 +3,19 @@
#include "Graphics/Renderable.h"
#include "Scene/Node.h"
class SceneCamera : Group
class SceneCamera : public Group
{
public:
Camera& camera;
SceneCamera();
};
class SceneObject : Group
class SceneObject : public Group
{
public:
Renderable& renderable;
SceneObject();
};