Improved shader definition loader
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10
MyGraphicsEngine/include/MyGraphicsEngine/Mesh.h
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10
MyGraphicsEngine/include/MyGraphicsEngine/Mesh.h
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@ -0,0 +1,10 @@
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#pragma once
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#include <vector>
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class Mesh {
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public:
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std::vector<float> vertices;
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std::vector<int> elements;
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std::vector<float> uv;
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};
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@ -1,5 +1,6 @@
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#pragma once
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#include <glad/glad.h>
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#define GLFW_STATIC
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#include <GLFW/glfw3.h>
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