Abstracted away the creation of buffers

Added a transform
Updated the TODO.md
Updated default shaders to include the apropriate three 4x4 matrices to
render in 3D
This commit is contained in:
2022-05-04 15:27:42 +02:00
parent af4a114fad
commit eb0e7f7a51
8 changed files with 131 additions and 50 deletions

View File

@ -6,10 +6,11 @@
<input type="checkbox" checked></input> Setup build system \
<input type="checkbox" checked></input> Link with GLFW \
<input type="checkbox" checked></input> Basic Window \
<input type="checkbox"></input> Basic Triangle rendering \
<input type="checkbox" checked></input> Basic Triangle rendering \
<input type="checkbox" checked></input> Basic IMGui \
<input type="checkbox"></input> Basic Textures \
<input type="checkbox"></input> Link GLEW \
<input type="checkbox"></input> Work on basic logging \
<input type="checkbox" checked></input> Work on basic logging \
<input type="checkbox"></input> Input handling \
<input type="checkbox"></input> More shader work \
<input type="checkbox"></input> Load FBX model files \