Abstracted away the creation of buffers
Added a transform Updated the TODO.md Updated default shaders to include the apropriate three 4x4 matrices to render in 3D
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TODO.md
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TODO.md
@ -6,10 +6,11 @@
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<input type="checkbox" checked></input> Setup build system \
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<input type="checkbox" checked></input> Link with GLFW \
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<input type="checkbox" checked></input> Basic Window \
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<input type="checkbox"></input> Basic Triangle rendering \
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<input type="checkbox" checked></input> Basic Triangle rendering \
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<input type="checkbox" checked></input> Basic IMGui \
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<input type="checkbox"></input> Basic Textures \
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<input type="checkbox"></input> Link GLEW \
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<input type="checkbox"></input> Work on basic logging \
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<input type="checkbox" checked></input> Work on basic logging \
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<input type="checkbox"></input> Input handling \
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<input type="checkbox"></input> More shader work \
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<input type="checkbox"></input> Load FBX model files \
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