Abstracted away the creation of buffers

Added a transform
Updated the TODO.md
Updated default shaders to include the apropriate three 4x4 matrices to
render in 3D
This commit is contained in:
2022-05-04 15:27:42 +02:00
parent af4a114fad
commit eb0e7f7a51
8 changed files with 131 additions and 50 deletions

View File

@ -1,7 +1,7 @@
#version 330 core
#version 440 core
out vec4 FragColor;
void main{
void main(){
FragColor = vec4(0.0f, 1.0f, 0.0f , 1.0f);
}

View File

@ -1,6 +1,10 @@
#version 330 core
layout in vec3 aPos;
#version 440 core
in layout(location=0) vec3 aPos;
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
void main() {
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
gl_Position = P * V * M * vec4(aPos.x, aPos.y, aPos.z, 1.0);
}