Abstracted away the creation of buffers

Added a transform
Updated the TODO.md
Updated default shaders to include the apropriate three 4x4 matrices to
render in 3D
This commit is contained in:
2022-05-04 15:27:42 +02:00
parent af4a114fad
commit eb0e7f7a51
8 changed files with 131 additions and 50 deletions

View File

@ -0,0 +1,19 @@
#pragma once
#include <glad/glad.h>
class Buffer {
private:
unsigned int id;
public:
int getBufferID();
void createBuffer();
void setBufferData(void* data, size_t dataSize, bool elementBuffer );
void Bind(bool elementBuffer);
void Unbind(bool elementBuffer);
void Delete();
};

View File

@ -0,0 +1,8 @@
#pragma once
#include <glm/glm.hpp>
struct Transform {
glm::vec3 Position;
glm::vec3 Rotation;
glm::vec3 Scale;
};