Added a few thing , and started simplifying renderer
- Added context menu to Inspector - Added check to see if project path exists. - Simplifying the renderer design
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@ -1,5 +1,6 @@
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#include "Inspector.h"
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#include "../TransformVec3.h"
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#include "../IconsMaterialDesign.h"
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void Inspector::Draw()
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{
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@ -56,6 +57,28 @@ void Inspector::ShowComponents()
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if (selected.HasComponent<YoggieEngine::TransformComponent>()) {
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auto& transform = selected.GetComponent<YoggieEngine::TransformComponent>();
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if (ImGui::CollapsingHeader("Transform", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{ 1.0, 1.0f, 1.0f, 0.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4{ 1.0, 1.0f, 1.0f, 0.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4{ 1.0, 1.0f, 1.0f, 0.0f });
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ImGui::SetCursorPosX(ImGui::GetContentRegionMax().x - 20);
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ImGui::Button(ICON_MD_SETTINGS, { 20,20 });
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ImGui::OpenPopupOnItemClick("##myContext", ImGuiPopupFlags_MouseButtonRight);
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if (ImGui::BeginPopupContextWindow("##myContext")) {
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if (ImGui::MenuItem("Reset")) {
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spdlog::info("Reset component");
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}
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if (ImGui::MenuItem("Copy Component")) {
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spdlog::info("Copy component");
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}
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ImGui::EndPopup();
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}
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ImGui::PopStyleColor(3);
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/*
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ImGui::DragFloat3("Position", glm::value_ptr(transform.Position), 0.1f);
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ImGui::DragFloat3("Rotation", glm::value_ptr(transform.Rotation), 0.1f);
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