Graphics Engine is now part of the whole engine instead, Project will
actually compile #9
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28
premake5.lua
28
premake5.lua
@ -29,7 +29,29 @@ workspace "BarinkEngine"
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}
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includedirs{
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"./BarinkEngine/include"
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"./BarinkEngine/Include",
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-- I'd prefer if didn't need these..
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-- We'll figure that out some time later
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"./libs/lua/include",
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"./libs/spdlog/include",
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"./libs/glm",
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"./libs/GorillaAudio/include",
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"./libs/assimp/include",
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"./libs/glad/include",
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"./libs/glfw/include",
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"./libs/tinygltf",
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"./libs/glew/include",
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"./libs/glm",
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"./libs/ImGui",
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}
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libdirs {
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'./build/BarinkEngine/Debug'
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}
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files {
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@ -38,6 +60,4 @@ workspace "BarinkEngine"
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}
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include("./BarinkEngine")
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include("./MyGraphicsEngine")
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include("./BarinkEngine")
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