Graphics Engine is now part of the whole engine instead, Project will

actually compile #9
This commit is contained in:
2022-05-28 13:32:17 +02:00
parent 3446bc2399
commit dae8830e2b
27 changed files with 401 additions and 394 deletions

View File

@ -1,10 +1,20 @@
#include <BarinkEngine.h>
#include "BarinkEngine.h"
void Start(int argc, char* argv[]) {
std::cout << "Hello start!" << std::endl;
std::cout << "h" << std::endl;
// BarinkWindow GameWindow(800, 600);
char cwd[256];
memset(cwd, '\0', 256);
// getcwd(cwd, 256);
//spdlog::info("Working directory: {}", cwd);
WARN("Hello warning");
// BarinkWindow GameWindow(800, 600);
}