Graphics Engine is now part of the whole engine instead, Project will
actually compile #9
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@ -1,10 +1,20 @@
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#include <BarinkEngine.h>
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#include "BarinkEngine.h"
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void Start(int argc, char* argv[]) {
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std::cout << "Hello start!" << std::endl;
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std::cout << "h" << std::endl;
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// BarinkWindow GameWindow(800, 600);
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char cwd[256];
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memset(cwd, '\0', 256);
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// getcwd(cwd, 256);
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//spdlog::info("Working directory: {}", cwd);
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WARN("Hello warning");
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// BarinkWindow GameWindow(800, 600);
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}
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