Graphics Engine is now part of the whole engine instead, Project will

actually compile #9
This commit is contained in:
2022-05-28 13:32:17 +02:00
parent 3446bc2399
commit dae8830e2b
27 changed files with 401 additions and 394 deletions

View File

@ -0,0 +1,25 @@
#include "Graphics/VertexArray.h"
#include <glad/glad.h>
void VertexArray::Create(){
glGenVertexArrays(1, &id);
}
void VertexArray::Bind(){
glBindVertexArray(id);
}
void VertexArray::Unbind(){
glBindVertexArray(0);
}
void VertexArray::Delete() {
glDeleteVertexArrays(1, &id);
}
void VertexArray::AttachAttribute(unsigned int index , int size, int stride ){
glVertexAttribPointer(index, size, GL_FLOAT, GL_FALSE, stride, 0);
glEnableVertexAttribArray(0);
}