Graphics Engine is now part of the whole engine instead, Project will
actually compile #9
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12
BarinkEngine/Include/Editor/EditorWindow.h
Normal file
12
BarinkEngine/Include/Editor/EditorWindow.h
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#pragma once
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#include <string>
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class EditorWindow {
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protected:
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std::string WindowTitle;
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public:
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virtual void Show() = 0;
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};
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