Graphics Engine is now part of the whole engine instead, Project will
actually compile #9
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@ -1,4 +1,4 @@
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#include "Include/BarinkEngine.h"
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#include "BarinkEngine.h"
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extern void Start(int argc, char* argv[]);
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extern void UpdateApplication();
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@ -31,4 +31,7 @@ int main(int argc, char* argv[]) {
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}
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void WARN(std::string message) {
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spdlog::warn(message);
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}
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