Rendering a cube basics through ENTT
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@ -7,5 +7,5 @@ uniform sampler2D Texture;
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void main(){
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FragColor = vec4(1.0f, 0.0f, 0.0f , 1.0f); // mix ( texture(Texture, TexCoord), vec4(Color, 1.0f), 1.0f);
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FragColor = vec4(color , 1.0f); // mix ( texture(Texture, TexCoord), vec4(Color, 1.0f), 1.0f);
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}
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