Rendering a cube basics through ENTT

This commit is contained in:
2022-10-23 12:57:58 +02:00
parent 7458254b2d
commit bc1254e427
7 changed files with 103 additions and 26 deletions

View File

@ -7,5 +7,5 @@ uniform sampler2D Texture;
void main(){
FragColor = vec4(1.0f, 0.0f, 0.0f , 1.0f); // mix ( texture(Texture, TexCoord), vec4(Color, 1.0f), 1.0f);
FragColor = vec4(color , 1.0f); // mix ( texture(Texture, TexCoord), vec4(Color, 1.0f), 1.0f);
}