Import / Export Meshes

This commit is contained in:
2022-11-10 21:51:11 +01:00
parent f7a85d53ab
commit b5db500d48
7 changed files with 204 additions and 9 deletions

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#include "Project.h"
#include <string>
#include <sstream>
#include <fstream>
#include <iostream>
#include <yaml-cpp/yaml.h>
void Project::SaveProject(std::filesystem::path path, Project& project)
{
YAML::Emitter projectYAML;
projectYAML << YAML::BeginMap;
projectYAML << YAML::Key << "Project" << YAML::Value << project.Name;
projectYAML << YAML::Key << "Directory" << YAML::Value << path.parent_path().u8string();
projectYAML << YAML::EndMap;
std::ofstream projectFile;
projectFile.open(path.u8string());
projectFile << projectYAML.c_str();
projectFile.close();
}
void Project::LoadProject(std::filesystem::path path, std::shared_ptr<Project>& project)
{
std::string YAMLProject;
std::stringstream sstream;
std::ifstream projectFile;
projectFile.open(path.u8string());
sstream << projectFile.rdbuf();
YAMLProject = sstream.str();
projectFile.close();
YAML::Node node = YAML::Load(YAMLProject);
// this is probably not perfect but it seems to work for now
project.reset();
project = std::make_shared<Project>(node.as<Project>());
std::cout << "loading..." << project.get()->Name << std::endl;
}
namespace YAML {
template<>
class convert<Project> {
public:
static bool decode(const Node& node , Project& rhs)
{
if (!node.IsMap())
return false;
rhs.setName(node["Project"].as<std::string>());
rhs.setProjectDirectory(node["Directory"].as<std::string>());
return true;
}
};
}

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#pragma once
#include <filesystem>
#include <iostream>
class Project {
public:
Project() = default;
Project(const std::string& name): Name(name){}
~Project() { std::cout << "Unloading project..." << Name << std::endl; }
void setName(std::string& name) { Name = name; }
const std::string& GetName()const { return Name; }
void setProjectDirectory(std::string& path) { ProjectDirectory = std::filesystem::path(path); }
const std::filesystem::path GetProjectDirectory() { return ProjectDirectory; }
static void SaveProject(std::filesystem::path path, Project& project);
static void LoadProject(std::filesystem::path path, std::shared_ptr<Project>& project);
private:
std::string Name;
std::filesystem::path ProjectDirectory;
};