Engine clean

Added namespaces to the core engine, improved premake setup, added a buildsolution batch script, removed tinygltf submodule
This commit is contained in:
2022-11-04 14:14:53 +01:00
parent 644b6db100
commit b44c88d05c
111 changed files with 1700 additions and 1567 deletions

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@ -4,11 +4,11 @@ kind "ConsoleApp"
buildmessage "Building SandboxApp ..."
links{
"BarinkEngine"
"YoggieEngine"
}
includedirs{
"./../BarinkEngine/Include",
"./../YoggieEngine/Include",
-- I'd prefer if didn't need these..
-- We'll figure that out some time later
@ -31,7 +31,7 @@ includedirs{
}
libdirs {
'./../build/BarinkEngine/Debug'
'./../YoggieEngine/build/Debug'
}
files {

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@ -1,7 +1,7 @@
#pragma once
#include "imgui.h"
#include "../../BarinkEngine/src/BarinkEngine.h"
#include "../../BarinkEngine/src/Graphics/Memory/Framebuffer.h"
#include "../../YoggieEngine/src/BarinkEngine.h"
#include "../../YoggieEngine/src/Graphics/Memory/Framebuffer.h"
void CameraTool();
void ScriptingTool(char* code);

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@ -1,13 +1,15 @@
#include "../../BarinkEngine/src/BarinkEngine.h"
#include "../../BarinkEngine/src/Scene/Components.h"
#include "../../BarinkEngine/src/Scene/Scene.h"
#include "../../BarinkEngine/src/Scene/Entity.h"
#include "../../BarinkEngine/src/AssetManager/ModelImporter.h"
#include <imgui.h>
#include "GUI.h"
#include "Util.h"
#include <entt/entt.hpp>
#include "../../BarinkEngine/src/PerfCounter.h"
#include "../../YoggieEngine/src/BarinkEngine.h"
#include "../../YoggieEngine/src/Scene/Components.h"
#include "../../YoggieEngine/src/Scene/Scene.h"
#include "../../YoggieEngine/src/Scene/Entity.h"
#include "../../YoggieEngine/src/AssetManager/ModelImporter.h"
#include "../../YoggieEngine/src/PerfCounter.h"
/*
* Define globals

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@ -1,5 +1,5 @@
#pragma once
#include "../../BarinkEngine/src/BarinkEngine.h"
#include "../../YoggieEngine/src/BarinkEngine.h"
//void PrintSceneTree(Node& node, int depth);