Precompiled header for the engine core library

This commit is contained in:
2022-11-05 20:14:36 +01:00
parent 28c64b43ba
commit b2688e843c
50 changed files with 59 additions and 26 deletions

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@ -1,8 +1,7 @@
#pragma once
#include "../../YoggieEngine/src/BarinkEngine.h"
#include "../../YoggieEngine/src/AssetManager/ModelImporter.h"
#include "../../YoggieEngine/src/Graphics/Memory/Framebuffer.h"
#include "../../YoggieEngine/src/PerfCounter.cpp"
#include "../../YoggieEngine/src/PerfCounter.h"
#include "../../YoggieEngine/src/Scene/Entity.h"
#include "Project.h"

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@ -1,5 +1,4 @@
#pragma once
#include "../../YoggieEngine/src/BarinkEngine.h"
#include <yaml-cpp/yaml.h>
#include <string>
#include <filesystem>

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@ -7,7 +7,7 @@
#include <entt/entity/fwd.hpp>
#include "../../libs/guizmo/ImGuizmo.h"
#include "../../YoggieEngine/src/BarinkEngine.h"
#include "../../YoggieEngine/src/YoggieEngine.h"
typedef void ( *voidFunction ) (void);
using namespace YoggieEngine;

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@ -13,11 +13,9 @@
#include "SceneSerializer.h"
#include "EditorContext.h"
#include "SceneRuntime.h"
#include "../../YoggieEngine/src/BarinkEngine.h"
const unsigned int MS_PER_UPDATE = 2;
class Editor : public Application {
public:
Editor() : Application("Editor") {}