Moving to a single renderer instance system
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@ -12,6 +12,7 @@
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#include <string>
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#include "Scene/SceneNodeTypes.h"
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void ProcessVertices(aiMesh* mesh, std::vector<BarinkEngine::Vertex>& out_vertices);
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void ProcessIndices(aiMesh* mesh, std::vector<unsigned int>& out_indices);
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@ -20,7 +21,7 @@ namespace BarinkEngine {
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public:
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SceneObject* Import(const std::string path);
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BarinkEngine::SceneObject* Import(const std::string path);
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private:
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