Moving to a single renderer instance system

This commit is contained in:
2022-10-08 15:34:02 +02:00
parent 3974889f7e
commit b03b82272f
19 changed files with 201 additions and 138 deletions

View File

@ -12,6 +12,7 @@
#include <string>
#include "Scene/SceneNodeTypes.h"
void ProcessVertices(aiMesh* mesh, std::vector<BarinkEngine::Vertex>& out_vertices);
void ProcessIndices(aiMesh* mesh, std::vector<unsigned int>& out_indices);
@ -20,7 +21,7 @@ namespace BarinkEngine {
public:
SceneObject* Import(const std::string path);
BarinkEngine::SceneObject* Import(const std::string path);
private: