Render position of the cube based on the transform component, fixed some compile issues with the previous commit
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@ -1,7 +1,6 @@
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#pragma once
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#include <string>
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#include <vector>
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#include "../../Graphics/Transform.h"
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class Node {
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public:
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@ -19,6 +18,5 @@ class Node {
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class Group : public Node {
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public:
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Group(const std::string& name);
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Transform& transform;
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};
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