Added Gorrilla-Audio and Tinygltf Library

Started laying out a assetManager / ModelImporter
This commit is contained in:
2022-05-04 11:10:26 +02:00
parent 8efa1d1d0a
commit 9c92cc05b7
14 changed files with 8810 additions and 33 deletions

View File

@ -13,8 +13,11 @@ workspace "BarinkEngine"
includedirs {
"./libs/glad/include",
"./MyGraphicsEngine",
"./MyGraphicsEngine/include",
"./libs/spdlog/include",
"./libs/glm",
"./libs/GorillaAudio/include",
"./libs/lua/include",
"./libs/glfw/include",
}
@ -37,6 +40,7 @@ workspace "BarinkEngine"
}
defines {"DEBUG"}
symbols "On"
-- NOTE: make these copy instructions more flexible
@ -46,6 +50,7 @@ workspace "BarinkEngine"
ok, err = os.copyfile("MyGraphicsEngine/shaders/vertex.shader", "build/SandboxApplication/Debug/test.vs")
if err then error("Copy vertex shader source failed!") end
project "MyGraphicsEngine"
kind "StaticLib"
@ -54,6 +59,7 @@ workspace "BarinkEngine"
includedirs {
"./libs/glad/include",
"./libs/glfw/include",
"./libs/tinygltf",
"./libs/glew/include",
"./libs/spdlog/include",
"./libs/glm",
@ -73,8 +79,8 @@ workspace "BarinkEngine"
files {
"./libs/glad/src/glad.c",
"MyGraphicsEngine/*.h",
"MyGraphicsEngine/*.cpp"
"./MyGraphicsEngine/**/*.*" ,
"./MyGraphicsEngine/*.*"
}