Added Gorrilla-Audio and Tinygltf Library
Started laying out a assetManager / ModelImporter
This commit is contained in:
10
premake5.lua
10
premake5.lua
@ -13,8 +13,11 @@ workspace "BarinkEngine"
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includedirs {
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"./libs/glad/include",
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"./MyGraphicsEngine",
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"./MyGraphicsEngine/include",
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"./libs/spdlog/include",
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"./libs/glm",
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"./libs/GorillaAudio/include",
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"./libs/lua/include",
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"./libs/glfw/include",
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}
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@ -37,6 +40,7 @@ workspace "BarinkEngine"
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}
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defines {"DEBUG"}
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symbols "On"
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-- NOTE: make these copy instructions more flexible
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@ -46,6 +50,7 @@ workspace "BarinkEngine"
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ok, err = os.copyfile("MyGraphicsEngine/shaders/vertex.shader", "build/SandboxApplication/Debug/test.vs")
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if err then error("Copy vertex shader source failed!") end
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project "MyGraphicsEngine"
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kind "StaticLib"
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@ -54,6 +59,7 @@ workspace "BarinkEngine"
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includedirs {
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"./libs/glad/include",
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"./libs/glfw/include",
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"./libs/tinygltf",
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"./libs/glew/include",
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"./libs/spdlog/include",
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"./libs/glm",
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@ -73,8 +79,8 @@ workspace "BarinkEngine"
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files {
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"./libs/glad/src/glad.c",
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"MyGraphicsEngine/*.h",
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"MyGraphicsEngine/*.cpp"
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"./MyGraphicsEngine/**/*.*" ,
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"./MyGraphicsEngine/*.*"
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}
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