Added Gorrilla-Audio and Tinygltf Library
Started laying out a assetManager / ModelImporter
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								MyGraphicsEngine/include/AssetManager/ModelImporter.h
									
									
									
									
									
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								MyGraphicsEngine/include/AssetManager/ModelImporter.h
									
									
									
									
									
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#pragma once
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#define TINYGLTF_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#define TINYGLTF_NO_EXTERNAL_IMAGE
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#include <tiny_gltf.h>
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#include <spdlog/spdlog.h>
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#include <string>
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class ModelImporter {
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private:
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	void ImportFBX(std::string path); 
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	void ImportBlend(std::string path);
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	void ImportGLTF(std::string path);
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	void ImportOBJ(std::string path);
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public:
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	void Import(std::string path);
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	static void Test();
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};
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